<b>Question:</b> Hi all. Hopefull this will be fairly wasy to answer.
What I basically want to do is create two text boxes in my game room. I want a large one at the top and a smaller one at the bottom. I want to be able to type text in the bottom and then, when I hit enter it is deleted from the small box and posted into the big box. Like an Instant Message Chat type thing. How Can I do that? No need to explain how to draw the textboxes, just how to create the code to do that.
Diagram:
<img src="http://gmtutorials.com/files/sampleh.jpg">
Also, I want each thing I type after it is displayed in the big box to be on a new line so...
1. Typing First Thing: Hello
2. Display Hello in the big box
3. clear the small box of text
4. type second thing: how are you
5. display on a new line in the big box
6. clear small box
etc.
any help would be much appreciated! Hope you can understand what i'm trying to say!
<b>Answer:</b> I don't know how used you are with variables and arrays, but I'll just give you some example code that you'll be able to study. It also uses the alarm events:
//Initialize the conversation
line[1] = "Hello";
line[2] = "How are you?";
line[3] = "Are you tired?";
line[4] = "Please don't leave";
line[5] = "Take another glas of Whiskey!";
line[100] = "";
Now, in the textboxes you would write line[i] and line[i-1]. To select which you could use the alarm event. In alarm[0] for an example:
if (string_length(line[i+1])>0) {
i += 1;
alarm[0] = room_speed;
}
Note that you would also need to put this in the create even along the line variable intialization:
i = 1;
alarm[0] = room_speed;
Or, of course, you could start alarm[0] at some later point.
And in draw event, like I have already said indirectly:
draw_text(x,y,line[i]);
draw_text(x,y,line[i-1]);
In case you haven't used alarms before; the value you assign to them decides how often the text changes. room_speed is one second, room_speed*2 is two seconds etc.
You could clear the boxes by having variable go to a line which you have intialized line[x] = "";
<b>Example:</b> http://gmtutorials.com/files/boxexample.gm6
.
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