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Zelda style

November 11, 2006, 22:47 by Calle
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<b>Question:</b> I'm making a Zelda game. I know how to do everything except two things.

1. I want Link to make a walking motion and move. I tried to do this, but Link was making a walking motion faster then he was moving.

EDIT: Now it's just not working. How do I make my character make a moving motion and move when you use the arrow keys. When you release the arrow keys, I want all motion to stop. Please help!

2. I want to make the rooms so that when you go outside a room, you go into anoother room. But, there's more. I want it so that if you go outside the room from the top, Link will go to a different room than if he went out the bottom. Does anyone understand this?

<b>Answer: </b>
Yeah, in the first case you'd simply have to find a working formula to describe the relation between the animation speed and the motion. So, for an example: image_speed = speed/max_speed where max_speed is the maximum speed the character will ever reach.

The second question; in the outside room event (which I suppose you have used) you need to check where the character is. For an example:
if (x<0) {
//The player went out left of the screen
room_goto_room(left_room);
}


etc.

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