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Zelda view movement

Normal - July 17, 2006, 10:57
This is how to make the view follow you character, Zelda style!
Posted by Calle - 3 comments

Wrap view example

Normal - April 3, 2007, 23:37
How to make your character appear on the other side of the screen when he walks out of the room. Example included.
Posted by Calle - 5 comments

Walking shooting pointing towards mouse

Normal - August 28, 2007, 12:28
Walking,shooting,pointing,towards mouse code
Posted by death-droid - 2 comments

Using random with AI

Normal - August 29, 2007, 10:54
How using random functions alongside your AI can spice things up a bit...
Posted by GeoS - 5 comments

Use Desktop Image as Background

Normal - April 2, 2007, 21:13
Make a desktop shoot em' up!
Posted by FWGames - 15 comments

User changed sprites

Normal - August 30, 2007, 20:18
Allowing the user to change sprites, for paint programs, game creators, modding, etc.
Posted by GeoS - 3 comments

Tooltip box

Normal - July 19, 2006, 12:57
This is how to display a description / tooltip when use holds the mouse over a certain button.
Posted by Calle - 0 comments

Sword collision

Normal - July 29, 2006, 12:03
This is how to add collision to the previous example of sword-arm connection. Includes example.
Posted by Calle - 0 comments

Sword arm connected

Normal - July 28, 2006, 22:43
Create the impression that a certain character holds a sword, which you can steer. Includes an example.
Posted by Calle - 1 comments

Surfaces

Normal - April 1, 2007, 23:13
Some about surfaces and some about screenshotting in Game Maker...
Posted by Calle - 2 comments

Strafing

Normal - April 4, 2007, 14:54
How to make your character/soldier/object strafe in a move towards mouse oriented movement system.
Posted by Calle - 5 comments

Sprite Angle

Normal - June 29, 2006, 23:18
How to get lower file size by angling the sprites.
Posted by metalhead1023 - 1 comments
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