С╒XlЪж8╢ЪїNХ░╪K 2qX     ╛ и( @А╧╨└┐▀р░япа я(Ё/Ё/я(я рЯ 0Ё/8 0@ 0? /8Ё 0я(р ▀Р?G @P OW OX OP ?H 0@Ё/7яП@O _` `h _h PX  0р(▀P_ op px ow _g @OЁ/8я'▀'р 7Ёp А З `o ?Gя/7р ╧А0?ЁАИ ?Hя/8р`/▀o?GЁOXЁ@Hя0?р/╨pOWЁ?Hр/8▀ 7яOPя?Gр/7▀(╧ └P0@яPXЁ@Oя0@▀ 0╨O ╨@HЁ/╧@'╨ 0▀0@р@PЁ0?▀'╧_OPЁ@Hр(╨ 7▀/7╨'└ ┐                                                                          ^^^^^^^^^^                    ^^^^^^^^^^^^^^                ^^TeeBBBBeTT^^^^^^             ^eBDJ33333JJDBeZ^^^^           TD33==#####==3JDBT^^^^         eJ=###=3DeZ^^T       B3# #=3JBZ^^T      3#  #=JBT^^     J# Sll #=JBZ^T    # %,68??86,/@A*< ##    45('.6787-9%:;*<=#     $+&,--.,/01)2 3       $%&&'%($!)* ##         !"#                                                                                               └   № °Ё?р└└АААА└└рЁ?°№    └ dёЙ╪Б┬Zу@РР sprMarker   FxЬsЄ5уa3 ╓b(fdРАH@хG┴(г`аГ `DS├id┼ DS├йю:ЫO @S├G┴(гА┌и"t FxЬsЄ5уa3 ╓b(fdРАH@хG┴(г``А `DS├id┼ DS├йю:ЫO @S├G┴(гА╩З!"t sprPlayer  ]xЬsЄ5уa3 ╓b(fdРАH@хС┴ Q0Rfb└╚4∙╤ИD[H3f '┼КQєG═5╘№Qєз∙dZAj¤EТ дЩПb АTУG┴░ли∙sprEnemy  ]xЬsЄ5уa3 ╓b(fdРАH@хС┴ Q0Rfb└╚5╣БhDЪ-$╡ВЦЖУ`┼и∙гцПЪ?j■и∙Г╙|rн ╡■"╔ Т╠G╡Е0 ╒фQ0l│Г╝ъ ZxЬsЄ5уa3 ╓b(fdРАH@хС┴ Q0Rfb└╚5∙?╤И4[H4j- '┴КQєG═5╘№Qєз∙фZAj¤E├·╒┬АTУG┴░qхiЭРдРЇР objMinimapо    Ь        Р╕[    /* VARIABLES global.ratio -> What we do here, essentially, is take the minimap size divided by the room's actual size. The resulting ratio is what we use to plot things on the mini-map. global.mmHeight -> Minimap's height. global.mmWidth -> Minimap's width. NOTE: The minimap and the room have to be SQUARE. If you haven't gathered, most game's minimaps and maps are usually square. */ global.mmHeight = 100; global.mmWidth = 100; global.ratio = (global.mmHeight/room_height);0000000                                Р╕[    H/* Draw Minimap Background -> At the moment, the background draws above the object's minimap icons. To change this, alter the depth of objMinimap. */ draw_set_color(c_black); draw_set_alpha(0.5); draw_rectangle(view_xview,view_yview,view_xview+(global.mmWidth-10),view_yview+global.mmHeight,false); draw_set_alpha(1);0000000             objPlayerоЬ                    Р╕[    Ў/* Simple Movement */ if (keyboard_check(vk_left)) { direction = 180; speed = 5; } if (keyboard_check(vk_right)) { direction = 0; speed = 5; } if (keyboard_check(vk_up)) { direction = 90; speed = 5; } if (keyboard_check(vk_down)) { direction = 270; speed = 5; } if (keyboard_check_released(vk_left)) || (keyboard_check_released(vk_right)) || (keyboard_check_released(vk_up)) || (keyboard_check_released(vk_down)) { speed = 0; }0000000                    Р╕[    ╥/* Draw Sprite and Minimap icon */ draw_sprite(sprite_index,image_single,x,y); draw_sprite_ext(sprMarker,0,(view_xview+(x*global.ratio)),(view_yview+(y*global.ratio)),0.7,0.7,image_angle,c_white,image_alpha);0000000            objEnemyоЬ        Р╕[    image_speed = 0.3;0000000                Р╕╦action_kill_object    00000000                Р╕[    ╥/* Draw Sprite and Minimap icon */ draw_sprite(sprite_index,image_single,x,y); draw_sprite_ext(sprMarker,1,(view_xview+(x*global.ratio)),(view_yview+(y*global.ratio)),0.7,0.7,image_angle,c_white,image_alpha);0000000            дroom0 Д                                   АрАрЦЦ АрАр             АрАр             АрАр             АрАр             АрАр             АрАр             АрАр             РрвЖгЖЁ дЖеЖАржЖа0зЖ╨ иЖЁАйЖйЖАЦШX   Game Information        XРШ{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil Arial;}} {\colortbl ;\red128\green0\blue0;\red0\green0\blue0;\red0\green128\blue0;} \viewkind4\uc1\pard\cf1\b\fs30 MINIMAP EXAMPLE\cf2\b0\fs24 \par \cf3\b willgoss.com\cf2\b0 \par \par \b >> Version 1.0\b0 \par \pard This version has been thoroughly documented with commented code. Please note that this minimap (as most minimaps do) will only function properly if the room and the minimap is square. Support for rectangular/circular maps has not been added yet. Also, if find any problems or have any questions you can contact me at whgoss@gmail.com. \f1 \par } ЇSprites sprMarker sprPlayersprEnemySounds BackgroundsPathsScripts Fonts Time LinesObjects objMinimap objPlayerobjEnemyRoomsroom0 Game Information Global Game Settings