XDžRbO$=-3X ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d=z` @object0 [/* Add as many values as you'd like here then change in the for loop in the draw event */ value1[0] = "Value01"; value1[1] = "Value11"; value1[2] = "Value21"; value2[0] = "Value02"; value2[1] = "Value12"; value2[2] = "Value22"; 0000000[//Change the i< thing if you have more values... for (i=0; i<3; i+=1) { draw_text(10,10+i*15,value1[i]); } for (i=0; i<3; i+=1) { draw_text(80,10+i*15,value2[i]); }0000000room0        pXGame InformationX{\rtf1\ansi\ansicpg1252\deff0\deflang1053{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par } SpritesSounds BackgroundsPathsScripts Fonts Time LinesObjectsobject0Roomsroom0 Game Information Global Game Settings